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Timeline on creating this site...

1987 v0: Dad buys a 'green screen' HP computer and installs Paravia
2009 v1: began work on Paravia 1
2010 v1: september, first playable multiplayer game.
2010 v1: October, scrapped the entire website.
2010 v2: October, began to completely re-write the site using Laravel and Mysql.
2011 v2: February, lost steam, scrapped version 2.
2012 v3: began work on a completely new game with Paravia roots, complete with random generated maps, fog of war, hireable scouts, armies etc.
2013 v3: work continues on version 3
2013 v3: July - work dies down on version 3. -- Version 3 is actually pretty far along, it's actually available in the footer of this website (v3). I hope to work on it once I complete this site.
2013 v4: September - abandoned work on version 3, decided to go back and build the original game in php, mysql, ajax etc.
2014 v4: work continues on version 4.
2015 v4: work continues off and on on version 4.
2016 v4: work all but stops on all paravia tasks.
2017 v4: crickets.
2018 v4: crickets.
2019 v4: crickets.
2020 v5: abandoned version 4, started a new paravia written in React and mongoDB.
2021 v5: crickets.
2022 v5: pulled code from v4 and scrapped v5, decided I was down to 8-16 hours of work to make v4 playable and I should finish it out before building a new version.
2023 v4: crickets through 11/23/2023. Visited family for thanksgiving and decided to re-boot my Paravia work.
2023 v4: 11/23, resurected the paraviaonline domain.
2023 v4: 11/25, working to get the website working with current code standards... within reason.
2023 v4: 11/30, version 4 is back to where it was in 2016.
2023 v4: 12/01, re-evaluated remaining effort and realized I have at least 80 to 120 hours left remaining to make the game playable, not the 8-16 hours stated in 2022.
2023 v4: 12/02, finally making progress towards first playable turn, most progress i've made in 7-8 years. Hoping to release in early 24.
2023 v4: 12/03, took a turn in the game for the first time since 2010.
2023 v4: 12/12, nearing first alpha release since 2010. Busy polishing sub-systems.
2023 v4: 12/18, first playable version, played a game with Andrew B. Found a lot of bugs, working on resolving prior to the next playthrough... Andrew wanted to buy a ton of grain and sell land. He ultimetly broke the game.
2023 v4: 12/19, The ported version of Paravia had 1,000 lines of code, as of 12/19 paraviaonline hit 33,940 lines of php code. A lot of this code is due to included plugins for graphing, emails etc.
2023 v4: 12/20, The game has reached Alpha.
2023 v4: 12/22, Second playthrough with Andrew, game is barely playable.
2023 v4: 12/25, Announced the game is playable to the family.
2023 v4: 12/28, First family playthrough occured at 9pm pacific with the original alpha crew from 2010. Enough bugs were identified another playthrough is required before release.
2024 v4: 12/29-01/05, crickets... end of year business obligations.
2024 v4: 1/25, minor bug fixes prior to alpha/beta test 2. This game is scheduled for 1/28/24.
2024 v4: 1/28, major improvements, second scheduled Paravia beta. 28 remaining bugs, most minor. Final beta test tbd as soon as I fix the remaining bugs. Shooting for mid February. Game tested with 6 players, w:d:m:k:c:j
2024 v4: 2/29, final beta test scheduled, hoping to complete remaining (28) bugs this weekend. Tenatively scheduled for 3/7-3/15. If this beta goes well, i'll release paravia to the general public.
2024 v4: 3/30/24, crickets since 2/29. Work and a vacation consumed my time. Attempted to schedule a beta match but that fell through. Hoping to have a final beta match by 4/20/24. Will release the site if all goes well.


A quick changelog / timeline of what's been going on.

Jason Foster
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